Basic Construction

Simple 3D solids (cubes, cylinders, etc.) are referred to as brushes inside the Hammer editor. These objects are the basic building blocks for all maps built for Source. Floors, walls and ceilings—in short all geometry other than models—consist of brushes.

  • Select the Block tool fancy Square

  • Specify the size of your brush by clicking and dragging your mouse in the Top 2D View (the upper-right window pane by default) to create a box, as shown in Figure 2.

  • Create the object by pressing ↵ Enter. Alternatively, right-click inside the brush and choose Create Object.

  • Light Tip: If your object does not appear textured already, click on the Camera view and go to View > 3D Textured Polygons to view a textured version of your object.